- Aug 20, 2020
- 129
- 156
send me what the "Game Folder > BepInEx > LogOutput.log" saysahh the game don't start now, how can I fix it? all path is on eng, and files are ok I think
send me what the "Game Folder > BepInEx > LogOutput.log" saysahh the game don't start now, how can I fix it? all path is on eng, and files are ok I think
Im not sure what that is but from a google search it sounds like it uses Wine. BepInEx has a guide on how to make it work here using winetricks to edit the winecfg:hey idk if its possible but im running the game in winulator(the game runs fine) but was wondering if it is possible to set up the cheats menu in it, im pretty sure the main problem is just bepin ex not running but i dont really know how to fix it because of how specific winulator is.
how often does this occur and is it at a certain time? also how much ram does your computer have and how much space do you have left on the C: driveMy game keeps crashing every time I try to play the game with the cheats on.
The problem seems to be when playing on less than 1920x1080 or having Post Processing on in the settings messed with the menu rendering. I updated the mod to fix this, I also added an editable keybind in the FapNights.Cheats.cfg in the config folderCant open the Menu Tried Pressing Everything is there a way to change the Key
[Message: Preloader] BepInEx 6.0.0-be.733 - FAP N.A.F. ARCADE MODE (17.02.2025 06:01:09)
[Message: Preloader] Built from commit 995f04991b2b5ace4ddef07e12c3e99d4b2766a6
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 32-bit (x86)
[Info : BepInEx] Running under Unity 2019.4.11f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [FapNightsCheats 2.0.0]
[Info :FapNightsCheats] This Mod Was Made By EuropeFan69 on F95zone. Feel Free To Let Me Know Any Problems You Find
[Message: BepInEx] Chainloader startup complete
It occurs whenever im on a loading screen or just waiting a bit too long. it takes around half a minute to crash and i have 20 gigs left on my drive. the reason i know its the mod is because when i take the mod out it runs perfectly fine.how often does this occur and is it at a certain time? also how much ram does your computer have and how much space do you have left on the C: drive
It occurs whenever im on a loading screen or just waiting a bit too long. it takes around half a minute to crash and i have 20 gigs left on my drive. the reason i know its the mod is because when i take the mod out it runs perfectly fine.
Thanks for letting me know about this, I'll be looking into itThe game starts up fine but whenever I click on "go to work" the loading bar fills then the game crashes.
[Message: Preloader] BepInEx 6.0.0-be.733 - FAP N.A.F. ARCADE MODE (2025-02-18 3:29:17 PM)
[Message: Preloader] Built from commit 995f04991b2b5ace4ddef07e12c3e99d4b2766a6
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 32-bit (x86)
[Info : BepInEx] Running under Unity 2019.4.11f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [FapNightsCheats 2.0.1]
[Info :FapNightsCheats] This Mod Was Made By EuropeFan69 on F95zone. Feel Free To Let Me Know Any Problems You Find
[Message: BepInEx] Chainloader startup complete
something is stopping BepInEx from downloading copies of the Unity files fromMy game do not open with the WIP version, my log output is like this:
[Message: Preloader] BepInEx 6.0.0-be.733 - FAP N.A.F. ARCADE MODE (09/03/2025 04:42:20)
[Message: Preloader] Built from commit 995f04991b2b5ace4ddef07e12c3e99d4b2766a6
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 32-bit (x86)
[Info : BepInEx] Running under Unity 2019.4.11f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base librariesYou must be registered to see the links
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: System.Net.Http.HttpRequestException: No connection could be made because the target machine actively refused it. (unity.bepinex.dev:443)
---> System.Net.Sockets.SocketException (10061): No connection could be made because the target machine actively refused it.
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
at System.Net.Sockets.Socket.<ConnectAsync>g__WaitForConnectWithCancellation|277_0(AwaitableSocketAsyncEventArgs saea, ValueTask connectTask, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
--- End of inner exception stack trace ---
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(HttpRequestMessage request)
at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 306
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 264
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
For some reason the menu shows up WAYYY offscreen when I hit the correct keybind, Version is 2.7
ill look into this, i think it has to do with screen resolution. could you send me what screen resolution and screen mode the game is running at in the game settings?The mod works but the UI is off slightly off screen by a lot for me. Any fix?
View attachment 4627271
Thank you, it fixed, my fix was to put in a whitelist on Malwarebytes the website "unity.bepinex.dev", I did not had crashes so far, nor the HUD is outside of the screen for me, my resolution is 1920x1080.something is stopping BepInEx from downloading copies of the Unity files fromYou must be registered to see the links. i could only find 1 post about this on their github who has a similar problem here:You must be registered to see the links. Maybe that will help?
My Screen mode is on "MaximizedWindow" but the issue persist with every option, My screen resolution is 2560X1440ill look into this, i think it has to do with screen resolution. could you send me what screen resolution and screen mode the game is running at in the game settings?
Tried it but it still crashes.I'm still trying to figure out the crashing, for anyone experiencing crashing when they hit start night could you go into "Game Folder > BepInEx > config > BepInEx.cfg" with notepad and change "HarmonyBackend = auto" to "HarmonyBackend = cecil" save and let me know if that fixes the issue?